So we haven't made a decision yet - let us know how you feel. On the other hand you'd still have to harvest resources to craft it, you stand a chance of having the blueprint drop within your first hour of gameplay anyway, and other players could benefit from it by killing you and taking the armour. On one hand it's pay to win because you're unlocking shit with money that gives you an advantage. We have stopped short of making any armour blueprints a part of the global system. Just some select clothing items right now. You can join another server and craft that red t-shirt. You are randomly awarded a red t-shirt in your Steam inventory. You join a server and play for a few hours. They're awarded to players based on playtime. The items we're adding are cosmetic, and we're not charging for them. I know this shit makes people nervous, so I'm going to try to answer some common questions head on. Our original vision of Rust was more of a MMO with a single huge universe that all the servers are connected in, rather than a multi-server game where your progress is different on each. Our intention has always been to use the Steam Workshop in a similar way that TF2 and CS:GO do. A man's voice coming out of a woman's body is no more weird than an 8 year-old boy's voice coming out of a man's body. We're not "taking the choice away" from you. To clear up some confusion, when we it does go live you won't get a choice of whether you're female or male. We still have some stuff to work out, like making alternate clothing models for her, but if you're an admin on a server you'll be the female model. The team held it together pretty well, apart from the one day late patch/blog a couple of weeks ago - so I can probably start to relax more now. I've been taking it easy this week after my couple of weeks away.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |